Monthly Archives: January 2013

Zip-code-based data-mining Python script

Note: This is not a video game, just a record of a past accomplishment, because this is supposed to be a portfolio or something. Mostly it is a record of how nobody taught me to use descriptive variable names until … Continue reading

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Dragoneticist

Game designed and programmed for Ludum Dare 48, posted here (post written by my co-designer and programmer).

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Dante discovers projectiles

One of the things I do often is program. The language I program in varies with time and whim, but occasionally that language is GML, a java-like language inside a program called Game Maker, which handles the less interesting low-level … Continue reading

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