Monthly Archives: September 2013

Dear Asymmetric release!

And here’s a thing. I made this in response to Jick of Kingdom of loathing saying repeatedly on their podcast/radio show that he wished someone would implement a text-to-speech engine in Unity so that he could make a game in the … Continue reading

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September week, uh, 4?

Oh hey guys it’s, wait, oh crap, did I seriously miss two weeks in a row? Wow. I was just worrying about last Thursday, but dang. It may have helped that there are not that many distinct events to report … Continue reading

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The PAX 2013 blog

Hello all. PAX just happened, which was eventful. I’ll get straight to it: I saw and played the demo of Life Goes On, a game that, as a designer, inspired the “why didn’t I think of that?” reflex because of … Continue reading

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