Category Archives: Software

Acceleration release!

Acceleration is done! You can download it here for your favorite non-mobile platform. It can be played with either the mouse and keyboard or a USB game controller. The first two weeks of its creation were streamed on the ZX … Continue reading

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CATCH ALL THE RED THINGS

This game was made very quickly. Essentially, it is almost the simplest possible infinite runner game. It is called “CATCH ALL THE RED THINGS” and you can download it here. This was conceived of one day, created the next in … Continue reading

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Rhythm Rogue

Rhythm Rogue Rhythm-based Roguelike made in 72 hours for Ludum Dare 26. postmortem by Gidaio (and I, though in his voice) on his Ludum Dare blog. Un petit peu de gameplay, though missing footage of the boss fight.

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Gearbocks

Gearbocks 2-player game created in Game Maker. Free, like all of my games will be until I get a bit closer to Malcom Gladwell’s 10,000 hours that I will need to make something worth buying. This isn’t worth buying, but … Continue reading

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Zip-code-based data-mining Python script

Note: This is not a video game, just a record of a past accomplishment, because this is supposed to be a portfolio or something. Mostly it is a record of how nobody taught me to use descriptive variable names until … Continue reading

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Dragoneticist

Game designed and programmed for Ludum Dare 48, posted here (post written by my co-designer and programmer).

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Dante discovers projectiles

One of the things I do often is program. The language I program in varies with time and whim, but occasionally that language is GML, a java-like language inside a program called Game Maker, which handles the less interesting low-level … Continue reading

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