Lane Beckstrom on Paddles and ball release!
Well. It looks like it’s been a year minus 13 days since I last posted to this blog. That may get an explanation blog later if necessary. In the meantime, 1 game a month long since completed (the first year), I … Continue reading
And here’s a thing. I made this in response to Jick of Kingdom of loathing saying repeatedly on their podcast/radio show that he wished someone would implement a text-to-speech engine in Unity so that he could make a game in the … Continue reading
Oh hey guys it’s, wait, oh crap, did I seriously miss two weeks in a row? Wow. I was just worrying about last Thursday, but dang. It may have helped that there are not that many distinct events to report … Continue reading
Hello all. PAX just happened, which was eventful. I’ll get straight to it: I saw and played the demo of Life Goes On, a game that, as a designer, inspired the “why didn’t I think of that?” reflex because of … Continue reading
So, Ludum Dare happened. That was cool again, I’m just remembering that I need to play some other people’s games to make sure ours gets rated. Short version blog today because I’m in a mood that does not lend itself … Continue reading
Oh, hey guys, what day is it? You say it’s what? A day after blogday and I forgot? No, I didn’t forget, I was just exhausted for the first half of it and asleep the second half, because I’m trying … Continue reading